
I had no issues with frame-drops whatsoever, and most of my issues come from the fact that I simply didn’t enjoy the game mechanics on display here. One of the things I find most baffling is that this is actually a fantastic port of the original game. This is a game begging for a cooperative mode, even if that’s a big ask from an HD port, it would genuinely solve a whole bunch of the issues at hand here. Those occasions feel too few and far between the generic platforming and item-collecting though. It’s janky and frustrating as all hell, but some of the puzzles can be fun to work out. When Abe and Munch are together and puzzles rely on swapping between them and using their unique abilities, Munch’s Oddysee can be pretty fun. This is one of the core tenants of Oddworld, so it feels weird for it to be so underwhelming. The introduction of fuzzles for Munch is cool, but they can’t really do much more than attack, whilst Abe’s mudokons feel a lot more developed by comparison, but completely uninteresting compared to Odyssey and Exodus. Gamespeak and rescuing have taken a hit here as well. Puzzles mostly have you controlling or possessing things to slowly open up a map but it doesn’t evolve much beyond that. Abe and Munch are reactive to things like slopes now which means that even jumping needs to be pitch-perfect. There’s still a focus on puzzle platforming, but the puzzles aren’t that interesting and the platforming is slippery and tough to control. The biggest problems I have with Munch’s Oddysee all come from the fact that it really doesn’t translate the Oddworld formula to 3D very well. It all feels very bog-standard and unimpressive, although I’m willing to admit that it might have once been a great showcase for 3D open-environments as the maps can actually be quite big.Įven if those levels can be fairly big, that doesn’t mean that the things you’ll be doing in them is very interesting. The only things that reminded me of Oddworld were the characters, enemies and occasional corporate vending machine or advertisement. For a game set in the Oddworld universe, everything around is surprisingly bland and unimaginative, with washed-out textures and uninteresting colours. Munch’s Oddysee is also disappointing when it comes to its environments. It’s a real shame to have gameplay constantly upended by distracting sounds overlapping each other. You will constantly be hearing the same annoying sound effects whenever you collect splooce, when Munch walks, when Abe uses gamespeak and many more aggravating examples. The first and most egregious of which is the sound design. It’s not all bad by any means, but there are quite a few things that stood out. The first issues I have with Munch’s Oddysee come from a presentation standpoint, which is a shame considering the world and characters it works with. I have a pretty big soft spot for Abe’s weird speech and movement, but Munch is equally endearing, and you instantly feel for his plight and want him to succeed. The characters are just as well-written and funny here, and my main motivation to get through was to just hear more from Abe and Munch as they carried on their journey. It’s not really about what actually happens in the game, it’s how the story is told and the odd world that it takes place in. The overall message and tone of the world are utterly fascinating, with messages on environmentalism and industrialism all delivered in a charming way. Although Munch is the focus of the plot, Abe still plays a big role in the game as another playable character and a catalyst for the actual adventure.Īlthough the plot is as simple as it was in New N’ Tasty, it works for all the same reasons. Munch needs to escape from the lab and find the last of his species’ eggs to prevent his own extinction. Munch is the last of his species and is captured to have his lungs transplanted to the Glukkon queen. It’s got it’s good parts too, but I mostly just wished I was playing any of the other games.Īs the title implies, Munch’s Oddysee is a story primarily focused on a new character- Munch the Gabbit. It saddens me to say that although it has many of the elements that I loved about New N’ Tasty, Munch’s Oddysee is a bit of a step-down for the series, and a generally uninteresting 3D platformer set in a world that has done, and can do, much better. My heart was instantly set on Oddworld: Soulstorm but until that fateful day arrives, I decided to take a look at another game in the original series.
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A few months ago I took a look at the Nintendo Switch port of Oddworld: New ‘N’ Tasty, and subsequently fell in love with the Oddworld series very quickly.
